Modeling, Texturing, and Shading of props and environment assets in Maya, Photoshop,
Substance Painter, and rendering in Arnold for film and television with a small remote team.
Development of an Unreal pipeline for background renders on a short film background composited with live action footage.
Updating character models, bakes and textures for Blacktop Hoops VR utilizing Maya,
Substance Painter, and Marmoset Toolbag for the Quest 2, checking asset implementation in Unity
Modeling, texturing, shading, look dev, rigging, lighting and effects work for environments,
characters,and equipment used in both traditional animations, real time applications and VR
experiences for the purpose of training and marketing. Implementation and optimization of all of the above in Unreal Engine to achieve target frame rates and quick load times on the Vive and Quest 2. Creating houdini simulations to show rain drainage, heat dissipation, fire safety and sound waves for educational and marketing purposes. Creation of real time effects in Unreal utilizing niagara and shaders to showcase safety features such as bullet and explosion resistance and isolation from weather.
Modeling, Texturing, Lighting, and FX for television commercials including Walmart and Sherwin
Williams
Modeling, Rigging, Texturing, Shading of props, Lighting and Compositing for television commercials
including Froot Loops and Xifaxan.