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Dan Dickheiser
Dan Dickheiser
3D Artist
Los Angeles, United States

Experience

  • Freelance 3D Generalist at SpaceX
    Los Angeles, US
    March 2024 - Present

  • 3D Generalist Freelance at ScreenclayFX
    Barcelona
    February 2022 - July 2022

    Modeling, Texturing, and Shading of props and environment assets in Maya, Photoshop,

    Substance Painter, and rendering in Arnold for film and television with a small remote team.

    Development of an Unreal pipeline for background renders on a short film background composited with live action footage.

  • Technical Artist at Vinci Games
    Los Angeles, US
    October 2022 - February 2023

    Updating character models, bakes and textures for Blacktop Hoops VR utilizing Maya,

    Substance Painter, and Marmoset Toolbag for the Quest 2, checking asset implementation in Unity

  • 3D Artist at Schüco USA
    New York
    May 2017 - July 2023

    Modeling, texturing, shading, look dev, rigging, lighting and effects work for environments,

    characters,and equipment used in both traditional animations, real time applications and VR

    experiences for the purpose of training and marketing. Implementation and optimization of all of the above in Unreal Engine to achieve target frame rates and quick load times on the Vive and Quest 2. Creating houdini simulations to show rain drainage, heat dissipation, fire safety and sound waves for educational and marketing purposes. Creation of real time effects in Unreal utilizing niagara and shaders to showcase safety features such as bullet and explosion resistance and isolation from weather.

  • 3d Generalist Intern at Buck Design
    New York
    May 2016 - November 2016

    Modeling, Texturing, Lighting, and FX for television commercials including Walmart and Sherwin

    Williams

  • 3d Generalist Intern at Nathan Love
    New York
    May 2015 - August 2015

    Modeling, Rigging, Texturing, Shading of props, Lighting and Compositing for television commercials

    including Froot Loops and Xifaxan.

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